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We want to make clear to everyone that it’s an RPG. So, that’s probably the biggest communication challenge. There’s deep progression when it comes to loot, gear and levels and you’ll be able to customise every skill, do exactly what you want and choose roles. It’s actually a proper RPG from the very beginning. But it’s not a shooter with some RPG stats tacked on. If you look at it, that’s the whole point because we want it to be very immersive.
TOM CLANCY THE DIVISION PC CHARACTER KEEPS RUNNING AFTER I STOP HOLDING W HOW TO
That’s what we take from Clancy.”įor us, one of the biggest challenges is figuring out how to tell people how much of an RPG it is. So before it was about terrorism or war but the new fear now is how easily society can collapse when there is no electricity, of the fear of something like SARS or ebola. The concept of the virus and the collapse of society, but relevant to this generation. Designing the skills, the enemies and the technology – it’s all based on the concept of realism. “Tom Clancy is what keeps us sane,” says Cortes. We don’t have dragons or weird spell effects, we have technology and we have weaponry.” “There’s nothing like it out there so we can do things surprisingly well that nobody has done before. “We weren’t sure if it was even possible but after a couple of years to get things running it became the game’s strength. “It was our biggest challenge from the very beginning,” admits Cortes.
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But what initially seems an odd choice for a brand famously associated with cold war thrillers and future tech espionage, may actually turn out to be the most refreshing take on the Clancy brand in years. It’s a genre that’s obsessed with fantasy and sci-fi. There’s few, if any, role-playing games set in a modern war setting. There is character levelling and upgrading for weapons, gear, skills and other stats. It’s an RPG, but instead of swords and shields it’s loaded with grenades and sniper rifles. It’s refreshing to hear a developer proudly admit what a game is, rather than float around the subject throwing in marketing phrases (“shared-world shooter” – urgh) and talk of the “experience”. It can make the game hard to define – it has shooter elements, RPG mechanics, it’s cover-based, online and a seamless open-world. But now more and more there’s a blend of genres into a bigger game. Before a game was either a shooter, or a third-person game, or a driving game. “You’re starting to see similar mixing of genres in other games.
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“It’s mixing realistic, tactical, possible scenarios with online play and RPG mechanics.”Ĭortes agrees that more games are throwing RPG elements into the mix, but points out that The Division started out as an RPG from the ground on up. “The biggest thing is it’s a Tom Clancy RPG,” says Rodrigo Cortes, senior brand art director for The Division. "Our goal with Tom Clancy's The Division is nothing short of completely changing the way people play online RPGs," said Fredrik Rundqvist, executive producer, Ubisoft.Īt Ubisoft’s E3 2013 Media Briefing we unveiled the latest game in the Tom Clancy franchise: The Division, an online open-world action-RPG set in a very troubled version of New York. "We're focusing a lot on the RPG aspects of the game since we are very much an RPG, so acquiring loot and gearing up your character is going to be a very big part of the game." Rule 7 - LFG/Clan Recruitment Topic Filters: Discussion Rule 1 - Follow Reddiquette Rule 2 - Harassment & Witchhunting Rule 3 - Low Effort/Low Quality Rule 4 - Duplicates Bugs & Glitches Rule 5 - Self Promotion & Spam Rule 6 - Advertising, Selling etc. Keep it fun, keep it respectful and remember that in the end - it's just a game. The power to shape this community is in your hands.